Objective: To lend my talents and abilities to create breathtaking next-gen titles.
Qualifications:
  • Extensive experience in high and low poly modeling, texturing and rendering
  • 9 years of video game development experience
  • 15 years of professional visual experience
  • Experienced in team management
Shipped Titles:
Never Alone
Kisima Innitchuna
PC, Mac, Xbox One, PS4, WiiU, Nvidia Shield
(E-Line Media / Upper One Games)
Bombshells:
Helle's Belles
iOS, Android (Griptonite Games, Glu Mobile)
Marvel Super Hero Squad: Comic Combat
360, PS3, Wii (Griptonite Games)
Shinobi
Nintendo 3ds (Griptonite Games)
Halo: Reach
360
(Bungie Studios)
Deadliest Catch: Alaskan Storm
360, PC
(Liquid Dragon Studios)
Forza Motorsports 2
360
(Turn 10 Studios, MGS)
Software:
  • 3D Studio Max (expert)
  • Maya (expert)
  • Adobe Photoshop (expert)
  • Unity (Expert)
  • Unreal (intermediate)
  • Z-Brush (beginner)
Education:
Art Institute of Seattle
Graduated: 2001
Major: Computer Animation
Focus: Video Game Environments
Experience:
E-Line Media
April 2013 - Current
Position: Senior Artist
  • Modeled, textured, and implemented 3D models and environments into real-time game environments
  • Created FX Systems to meet quality and budget standards
  • Created shaders and materials to accomodate the studios needs
  • Transitioned full game levels from “white-box” to finished artistic state
  • Created and implemented artistic and lighting styles for various projects
Griptonite Games / Glu Mobile
November 2010 - September 2012
Position: Environment Artist (Lead ENV. Artist)
  • Modeled, textured, and implemented 3D models and environments into real-time game environments
  • Assisted in R&D for new projects and technology
  • Transitioned full game levels from “white-box” to finished artistic state
  • Managed workflow and scheduling of a team of other artists to meet quality bar and project deadlines
  • Created and implemented artistic and lighting styles for various projects
Bungie Studios
November 2008 - May 2010
Position: Contract 3D Artist
  • Modeled, textured, and implemented 3D models and environments into real-time game environments
Liquid Dragon Studios
January 2007 - September 2008
Position: 3D Artist
  • Modeled, textured, and implemented 3D models and environments into real-time game environments
  • Managed audio integration including scheduling, writing tech docs, and quality control
  • Emerged as a team leader in various small scale inner-office projects
  • Captured, edited and produced in game videos and promotional videos
Turn 10 Studios / MGS
January 2006 - December 2006
Contract 3D Artist
  • Modeled, textured, and implemented 3D models and environments into real-time game environments


Markie Nelson Interior Design
2005 - 2006
Position: Drafter / Rendering Artist
  • Created interior architectural renderings
  • Created construction drawings for a variety of interior design projects
Pacific Telecom Services
2002 - 2005
Position: CAD Manager
  • Created AutoCAD preliminary, zoning, and construction drawings
  • Simulated end product photographs for client or zoning approval
  • Assisted project managers in zoning and client submission processes
  • Managed the production drafting team including juggling multiple projects, scheduling, and resource management
  • Designed and implemented company standards in visual and technical aspects for architectural drawings and image presentation
Stricker Cato Murphy Architects
1999 - 2002
Position: Drafter
  • Created AutoCAD preliminary, zoning, and construction drawings
  • Simulated end product photographs for client or zoning approval
  • Assisted project managers in zoning and client submission processes
 
Contact information and references available upon request.
 

At a Glance

Current Status:

Currently Available

Qualifications:

  • 9 years Video Game experience
  • 7 shipped titles
  • 15 years professional visual experience
  • Experience in game environment pipeline
  • Experience in high and low poly modeling and texturing for video games and architectural visualization
  • Experience in team management
Relevant Software:
  • 3D Studio Max
  • Maya
  • Adobe Photoshop
  • ZBrush
  • Unity
  • Unreal
Download Resume:
 
 
     


All work property of Kayl Myers unless otherwise noted, 2015
Best viewed at min. 1280x1024 screen resolution - Last Updated: 7-14-2015